Path of the Totem Warrior (Player's Handbook, page 50; Sword Coast Adventurer's Guide, page 121).
Once daily, she can gothenburg casino poker expend 5 rounds of rage to try to save against each nonpermanent effect currently affecting her again.You can't increase an ability score above 20 using this feature.Rage, on your family farm seaside how to get pet skill slots turn, you can enter a rage as a bonus action.This damage bonus increases by 1 for every four levels the barbarian has obtained.Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.Each time you use this feature after the first, the DC increases.If you are able to cast spells, you can't cast them or concentrate on them while raging.Overbearing Feats, overbearing Advance: the barbarian inflicts damage equal to her Strength bonus whenever she succeeds at an overrun combat maneuver.While raging, you gain the following benefits if you aren't wearing heavy armor: You have advantage on all Strength checks and Strength saving throws.Each round that the barbarian rages reduces the duration of negative spells no deposit bonus casino 2017 deutsch and effects inflicted upon her as if 2 rounds had passed.Mindless Rage Beginning at 6th level, you can't be charmed or frightened while raging.
Persistent Rage Beginning at 15th level, your rage ends early only if you fall unconscious or if you choose to end.
Brawler, Greater: While raging, the barbarian is treated as if she has Two-Weapon Fighting when making unarmed strike attacks.
This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.Once this rage ends, the barbarian is exhausted for 10 minutes per round spent raging.Ghost Rager: the barbarian deals normal damage to incorporeal creatures even when using nonmagical weapons.Path of the Ancestral Guardian (Xanathar's Guide to Everything, page 9).Spellbreaker: Enemies in your threatened area that fail their checks to cast spells defensively provoke attacks of opportunity from you.If successful, the barbarian sends the targets weapon flyingeither straight at the target, or spinning away to strike another foe up to 20 feet away.
Unexpected Strike: Once per rage, the barbarian can make an attack of opportunity against a foe that moves into any square threatened by the barbarian, regardless of whether that movement would normally provoke an attack of opportunity.